Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
This commit is contained in:
@ -41,7 +41,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
float mipLodBias = descriptor.UnpackMipLodBias();
|
||||
|
||||
float maxRequestedAnisotropy = GraphicsConfig.MaxAnisotropy >= 0 && GraphicsConfig.MaxAnisotropy <= 16 ? GraphicsConfig.MaxAnisotropy : descriptor.UnpackMaxAnisotropy();
|
||||
float maxSupportedAnisotropy = context.Capabilities.MaxSupportedAnisotropy;
|
||||
float maxSupportedAnisotropy = context.Capabilities.MaximumSupportedAnisotropy;
|
||||
|
||||
if (maxRequestedAnisotropy > maxSupportedAnisotropy)
|
||||
maxRequestedAnisotropy = maxSupportedAnisotropy;
|
||||
|
Reference in New Issue
Block a user