Fix wrong face culling once and for all (#1277)

* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
This commit is contained in:
gdkchan
2020-05-27 20:03:07 -03:00
committed by GitHub
parent 83d94b21d0
commit a15b951721
16 changed files with 202 additions and 53 deletions

View File

@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.GAL
void SetImage(int index, ShaderStage stage, ITexture texture);
void SetOrigin(Origin origin);
void SetPointSize(float size);
void SetPrimitiveRestart(bool enable, int index);