Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin * Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported * Address PR feedback
This commit is contained in:
@ -42,6 +42,8 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
void SetImage(int index, ShaderStage stage, ITexture texture);
|
||||
|
||||
void SetOrigin(Origin origin);
|
||||
|
||||
void SetPointSize(float size);
|
||||
|
||||
void SetPrimitiveRestart(bool enable, int index);
|
||||
|
Reference in New Issue
Block a user