Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump
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@@ -329,6 +329,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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attributeUsage,
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definitions,
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resourceManager,
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Options.TargetLanguage,
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Options.Flags.HasFlag(TranslationFlags.DebugMode));
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int geometryVerticesPerPrimitive = Definitions.OutputTopology switch
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