Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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@ -306,6 +306,7 @@ namespace Ryujinx.Graphics.Vulkan
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features2.Features.OcclusionQueryPrecise,
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_physicalDevice.PhysicalDeviceFeatures.PipelineStatisticsQuery,
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_physicalDevice.PhysicalDeviceFeatures.GeometryShader,
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_physicalDevice.IsDeviceExtensionPresent("VK_NV_viewport_array2"),
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propertiesSubgroupSizeControl.MinSubgroupSize,
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propertiesSubgroupSizeControl.MaxSubgroupSize,
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propertiesSubgroupSizeControl.RequiredSubgroupSizeStages,
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@ -568,7 +569,8 @@ namespace Ryujinx.Graphics.Vulkan
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supportsNonConstantTextureOffset: false,
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supportsShaderBallot: false,
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supportsTextureShadowLod: false,
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supportsViewportIndex: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportIndexVertexTessellation: featuresVk12.ShaderOutputViewportIndex,
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supportsViewportMask: Capabilities.SupportsViewportArray2,
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supportsViewportSwizzle: false,
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supportsIndirectParameters: true,
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maximumUniformBuffersPerStage: Constants.MaxUniformBuffersPerStage,
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