Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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@ -39,7 +39,8 @@ namespace Ryujinx.Graphics.Vulkan
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"VK_EXT_shader_subgroup_ballot",
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"VK_EXT_subgroup_size_control",
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"VK_NV_geometry_shader_passthrough",
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"VK_KHR_portability_subset", // By spec, we should enable this if present.
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"VK_NV_viewport_array2",
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"VK_KHR_portability_subset" // As per spec, we should enable this if present.
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};
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private static readonly string[] _requiredExtensions = new string[]
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