Support texture rectangle targets (non-normalized coords)
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@ -52,7 +52,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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Operand baseAddrTrunc = Local();
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Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
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Operand alignMask = Const(-config.QueryInfo(QueryInfoName.StorageBufferOffsetAlignment));
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Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
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