Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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@@ -238,7 +238,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_S);
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}
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@@ -260,7 +260,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_D);
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}
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@@ -289,7 +289,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_S);
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}
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@@ -315,7 +315,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FPSR.IOC, FpSkips.IfUnderflow, FpTolerances.UpToOneUlps_D);
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}
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@@ -338,7 +338,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
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}
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@@ -360,7 +360,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
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}
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@@ -389,7 +389,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
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}
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@@ -415,7 +415,7 @@ namespace Ryujinx.Tests.Cpu
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int Fpcr = (int)TestContext.CurrentContext.Random.NextUInt() & (1 << (int)FPCR.DN);
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AThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CpuThreadState ThreadState = SingleOpcode(Opcodes, V0: V0, V1: V1, V2: V2, Fpcr: Fpcr);
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CompareAgainstUnicorn(FpsrMask: FPSR.IOC);
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}
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