Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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@@ -27,7 +27,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -53,7 +53,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -79,7 +79,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -105,7 +105,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -133,7 +133,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -152,7 +152,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -171,7 +171,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CompareAgainstUnicorn();
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}
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@@ -190,7 +190,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -209,7 +209,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -228,7 +228,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CompareAgainstUnicorn();
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}
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@@ -247,7 +247,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -266,7 +266,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -285,7 +285,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CompareAgainstUnicorn();
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}
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@@ -304,7 +304,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -323,7 +323,7 @@ namespace Ryujinx.Tests.Cpu
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ulong _X31 = TestContext.CurrentContext.Random.NextULong();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X31: _X31);
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CompareAgainstUnicorn();
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}
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@@ -342,7 +342,7 @@ namespace Ryujinx.Tests.Cpu
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uint _W31 = TestContext.CurrentContext.Random.NextUInt();
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AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X31: _W31);
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CompareAgainstUnicorn();
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}
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@@ -359,7 +359,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -385,7 +385,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -411,7 +411,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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@@ -437,7 +437,7 @@ namespace Ryujinx.Tests.Cpu
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Opcode |= ((Rn & 31) << 5) | ((Rd & 31) << 0);
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Opcode |= ((shift & 3) << 22) | ((imm & 4095) << 10);
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AThreadState ThreadState;
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CpuThreadState ThreadState;
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if (Rn != 31)
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{
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