Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)

* Change naming convention for Ryujinx project

* Change naming convention for ChocolArm64 project

* Fix NaN

* Remove unneeded this. from Ryujinx project

* Adjust naming from new PRs

* Name changes based on feedback

* How did this get removed?

* Rebasing fix

* Change FP enum case

* Remove prefix from ChocolArm64 classes - Part 1

* Remove prefix from ChocolArm64 classes - Part 2

* Fix alignment from last commit's renaming

* Rename namespaces

* Rename stragglers

* Fix alignment

* Rename OpCode class

* Missed a few

* Adjust alignment
This commit is contained in:
Alex Barney
2018-10-30 19:43:02 -06:00
committed by gdkchan
parent 5a87e58183
commit 9cb57fb4bb
314 changed files with 19456 additions and 19456 deletions

View File

@ -8,7 +8,7 @@ namespace Ryujinx.HLE.HOS
public const string TemporaryNroSuffix = ".ryu_tmp.nro";
//http://switchbrew.org/index.php?title=Homebrew_ABI
public static void WriteHbAbiData(AMemory Memory, long Position, int MainThreadHandle, string SwitchPath)
public static void WriteHbAbiData(MemoryManager Memory, long Position, int MainThreadHandle, string SwitchPath)
{
//MainThreadHandle.
WriteConfigEntry(Memory, ref Position, 1, 0, MainThreadHandle);
@ -31,12 +31,12 @@ namespace Ryujinx.HLE.HOS
}
private static void WriteConfigEntry(
AMemory Memory,
ref long Position,
int Key,
int Flags = 0,
long Value0 = 0,
long Value1 = 0)
MemoryManager Memory,
ref long Position,
int Key,
int Flags = 0,
long Value0 = 0,
long Value1 = 0)
{
Memory.WriteInt32(Position + 0x00, Key);
Memory.WriteInt32(Position + 0x04, Flags);
@ -46,7 +46,7 @@ namespace Ryujinx.HLE.HOS
Position += 0x18;
}
public static string ReadHbAbiNextLoadPath(AMemory Memory, long Position)
public static string ReadHbAbiNextLoadPath(MemoryManager Memory, long Position)
{
string FileName = null;
@ -59,7 +59,7 @@ namespace Ryujinx.HLE.HOS
long Value0 = Memory.ReadInt64(Position + 0x08);
long Value1 = Memory.ReadInt64(Position + 0x10);
FileName = AMemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
FileName = MemoryHelper.ReadAsciiString(Memory, Value0, Value1 - Value0);
break;
}