Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484)
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
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ChocolArm64/Instructions32/A32InstInterpretFlow.cs
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70
ChocolArm64/Instructions32/A32InstInterpretFlow.cs
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using ChocolArm64.Decoders;
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using ChocolArm64.Decoders32;
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using ChocolArm64.Memory;
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using ChocolArm64.State;
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using static ChocolArm64.Instructions32.A32InstInterpretHelper;
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namespace ChocolArm64.Instructions32
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{
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static partial class A32InstInterpret
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{
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public static void B(CpuThreadState state, MemoryManager memory, OpCode64 opCode)
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{
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A32OpCodeBImmAl op = (A32OpCodeBImmAl)opCode;
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if (IsConditionTrue(state, op.Cond))
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{
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BranchWritePc(state, GetPc(state) + (uint)op.Imm);
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}
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}
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public static void Bl(CpuThreadState state, MemoryManager memory, OpCode64 opCode)
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{
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Blx(state, memory, opCode, false);
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}
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public static void Blx(CpuThreadState state, MemoryManager memory, OpCode64 opCode)
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{
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Blx(state, memory, opCode, true);
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}
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public static void Blx(CpuThreadState state, MemoryManager memory, OpCode64 opCode, bool x)
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{
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A32OpCodeBImmAl op = (A32OpCodeBImmAl)opCode;
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if (IsConditionTrue(state, op.Cond))
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{
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uint pc = GetPc(state);
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if (state.Thumb)
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{
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state.R14 = pc | 1;
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}
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else
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{
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state.R14 = pc - 4U;
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}
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if (x)
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{
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state.Thumb = !state.Thumb;
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}
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if (!state.Thumb)
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{
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pc &= ~3U;
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}
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BranchWritePc(state, pc + (uint)op.Imm);
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}
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}
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private static void BranchWritePc(CpuThreadState state, uint pc)
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{
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state.R15 = state.Thumb
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? pc & ~1U
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: pc & ~3U;
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}
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}
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}
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