Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -25,15 +25,12 @@ namespace Ryujinx.Graphics.Vulkan
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public VkFormat VkFormat { get; }
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public float ScaleFactor { get; }
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public TextureBuffer(VulkanRenderer gd, TextureCreateInfo info, float scale)
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public TextureBuffer(VulkanRenderer gd, TextureCreateInfo info)
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{
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_gd = gd;
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Width = info.Width;
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Height = info.Height;
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VkFormat = FormatTable.GetFormat(info.Format);
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ScaleFactor = scale;
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gd.Textures.Add(this);
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}
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