Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
This commit is contained in:
@ -50,9 +50,6 @@ namespace Ryujinx.Graphics.Vulkan
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private ShaderCollection _program;
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private readonly Vector4<float>[] _renderScale = new Vector4<float>[73];
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private int _fragmentScaleCount;
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protected FramebufferParams FramebufferParams;
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private Auto<DisposableFramebuffer> _framebuffer;
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private Auto<DisposableRenderPass> _renderPass;
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@ -74,7 +71,6 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly VertexBufferUpdater _vertexBufferUpdater;
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public SupportBufferUpdater SupportBufferUpdater;
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public IndexBufferPattern QuadsToTrisPattern;
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public IndexBufferPattern TriFanToTrisPattern;
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@ -119,9 +115,6 @@ namespace Ryujinx.Graphics.Vulkan
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ClearScissor = new Rectangle<int>(0, 0, 0xffff, 0xffff);
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var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
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new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
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_storedBlend = new PipelineColorBlendAttachmentState[Constants.MaxRenderTargets];
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_newState.Initialize();
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@ -131,9 +124,6 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_descriptorSetUpdater.Initialize();
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SupportBufferUpdater = new SupportBufferUpdater(Gd);
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SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, SupportBuffer.RenderScaleMaxCount);
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QuadsToTrisPattern = new IndexBufferPattern(Gd, 4, 6, 0, new[] { 0, 1, 2, 0, 2, 3 }, 4, false);
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TriFanToTrisPattern = new IndexBufferPattern(Gd, 3, 3, 2, new[] { int.MinValue, -1, 0 }, 1, true);
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}
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@ -666,8 +656,6 @@ namespace Ryujinx.Graphics.Vulkan
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{
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if (texture is TextureView srcTexture)
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{
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SupportBufferUpdater.Commit();
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var oldCullMode = _newState.CullMode;
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var oldStencilTestEnable = _newState.StencilTestEnable;
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var oldDepthTestEnable = _newState.DepthTestEnable;
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@ -709,16 +697,6 @@ namespace Ryujinx.Graphics.Vulkan
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_tfEnabled = false;
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}
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public double GetCounterDivisor(CounterType type)
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{
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if (type == CounterType.SamplesPassed)
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{
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return _renderScale[0].X * _renderScale[0].X;
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}
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return 1;
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}
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public bool IsCommandBufferActive(CommandBuffer cb)
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{
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return CommandBuffer.Handle == cb.Handle;
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@ -1050,12 +1028,6 @@ namespace Ryujinx.Graphics.Vulkan
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SetRenderTargetsInternal(colors, depthStencil, Gd.IsTBDR);
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}
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public void SetRenderTargetScale(float scale)
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{
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_renderScale[0].X = scale;
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SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1); // Just the first element.
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}
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public void SetScissors(ReadOnlySpan<Rectangle<int>> regions)
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{
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int maxScissors = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
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@ -1303,7 +1275,7 @@ namespace Ryujinx.Graphics.Vulkan
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SignalStateChange();
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}
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public void SetViewports(ReadOnlySpan<Viewport> viewports, bool disableTransform)
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public void SetViewports(ReadOnlySpan<Viewport> viewports)
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{
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int maxViewports = Gd.Capabilities.SupportsMultiView ? Constants.MaxViewports : 1;
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int count = Math.Min(maxViewports, viewports.Length);
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@ -1328,19 +1300,6 @@ namespace Ryujinx.Graphics.Vulkan
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Clamp(viewport.DepthFar)));
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}
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float disableTransformF = disableTransform ? 1.0f : 0.0f;
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if (SupportBufferUpdater.Data.ViewportInverse.W != disableTransformF || disableTransform)
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{
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float scale = _renderScale[0].X;
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SupportBufferUpdater.UpdateViewportInverse(new Vector4<float>
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{
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X = scale * 2f / viewports[0].Region.Width,
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Y = scale * 2f / viewports[0].Region.Height,
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Z = 1,
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W = disableTransformF,
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});
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}
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_newState.ViewportsCount = (uint)count;
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SignalStateChange();
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}
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@ -1391,32 +1350,6 @@ namespace Ryujinx.Graphics.Vulkan
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TextureBarrier();
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}
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public void UpdateRenderScale(ReadOnlySpan<float> scales, int totalCount, int fragmentCount)
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{
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bool changed = false;
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for (int index = 0; index < totalCount; index++)
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{
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if (_renderScale[1 + index].X != scales[index])
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{
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_renderScale[1 + index].X = scales[index];
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changed = true;
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}
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}
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// Only update fragment count if there are scales after it for the vertex stage.
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if (fragmentCount != totalCount && fragmentCount != _fragmentScaleCount)
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{
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_fragmentScaleCount = fragmentCount;
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SupportBufferUpdater.UpdateFragmentRenderScaleCount(_fragmentScaleCount);
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}
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if (changed)
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{
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SupportBufferUpdater.UpdateRenderScale(_renderScale, 0, 1 + totalCount);
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}
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}
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protected void SignalCommandBufferChange()
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{
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_needsIndexBufferRebind = true;
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@ -1614,9 +1547,6 @@ namespace Ryujinx.Graphics.Vulkan
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DynamicState.ReplayIfDirty(Gd.Api, CommandBuffer);
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// Commit changes to the support buffer before drawing.
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SupportBufferUpdater.Commit();
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if (_needsIndexBufferRebind && _indexBufferPattern == null)
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{
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_indexBuffer.BindIndexBuffer(Gd, Cbs);
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@ -1777,8 +1707,6 @@ namespace Ryujinx.Graphics.Vulkan
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{
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Gd.Api.DestroyPipelineCache(Device, PipelineCache, null);
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}
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SupportBufferUpdater.Dispose();
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}
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}
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