Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_lastFragmentTotal = fragmentTotal;
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_context.Renderer.Pipeline.UpdateRenderScale(_scales, total, fragmentTotal);
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_context.SupportBufferUpdater.UpdateRenderScale(_scales, total, fragmentTotal);
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_scaleChanged = false;
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}
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