Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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public int Height => _info.Height;
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public float ScaleFactor { get; }
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public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
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public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
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{
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_renderer = renderer;
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_info = info;
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ScaleFactor = scale;
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}
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private TableRef<T> Ref<T>(T reference)
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@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
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{
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ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
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ThreadedTexture newTex = new(_renderer, info);
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_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
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_renderer.QueueCommand();
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