Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan
2023-07-11 14:07:41 -03:00
committed by GitHub
parent fa32ef9275
commit 9c6071a645
51 changed files with 364 additions and 496 deletions

View File

@ -17,13 +17,10 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public int Height => _info.Height;
public float ScaleFactor { get; }
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info)
{
_renderer = renderer;
_info = info;
ScaleFactor = scale;
}
private TableRef<T> Ref<T>(T reference)
@ -64,7 +61,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
{
ThreadedTexture newTex = new(_renderer, info, ScaleFactor);
ThreadedTexture newTex = new(_renderer, info);
_renderer.New<TextureCreateViewCommand>().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
_renderer.QueueCommand();