Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.GAL
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void BackgroundContextAction(Action action, bool alwaysBackground = false);
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BufferHandle CreateBuffer(int size, BufferHandle storageHint);
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BufferHandle CreateBuffer(int size)
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{
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return CreateBuffer(size, BufferHandle.Null);
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@@ -28,7 +27,7 @@ namespace Ryujinx.Graphics.GAL
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IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
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ISampler CreateSampler(SamplerCreateInfo info);
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ITexture CreateTexture(TextureCreateInfo info, float scale);
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ITexture CreateTexture(TextureCreateInfo info);
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bool PrepareHostMapping(nint address, ulong size);
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void CreateSync(ulong id, bool strict);
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@@ -49,7 +48,7 @@ namespace Ryujinx.Graphics.GAL
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void PreFrame();
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved);
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ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved);
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void ResetCounter(CounterType type);
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