Move support buffer update out of the backends (#5411)

* Move support buffer update out of the backends

* Fix render scale init and remove redundant state from SupportBufferUpdater

* Stop passing texture scale to the backends

* XML docs for SupportBufferUpdater
This commit is contained in:
gdkchan
2023-07-11 14:07:41 -03:00
committed by GitHub
parent fa32ef9275
commit 9c6071a645
51 changed files with 364 additions and 496 deletions

View File

@@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.GAL
void BackgroundContextAction(Action action, bool alwaysBackground = false);
BufferHandle CreateBuffer(int size, BufferHandle storageHint);
BufferHandle CreateBuffer(int size)
{
return CreateBuffer(size, BufferHandle.Null);
@@ -28,7 +27,7 @@ namespace Ryujinx.Graphics.GAL
IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info);
ISampler CreateSampler(SamplerCreateInfo info);
ITexture CreateTexture(TextureCreateInfo info, float scale);
ITexture CreateTexture(TextureCreateInfo info);
bool PrepareHostMapping(nint address, ulong size);
void CreateSync(ulong id, bool strict);
@@ -49,7 +48,7 @@ namespace Ryujinx.Graphics.GAL
void PreFrame();
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, bool hostReserved);
ICounterEvent ReportCounter(CounterType type, EventHandler<ulong> resultHandler, float divisor, bool hostReserved);
void ResetCounter(CounterType type);