[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry
2023-06-28 08:59:13 +02:00
committed by GitHub
parent e055217292
commit 9becbd7d72
162 changed files with 1611 additions and 1627 deletions

View File

@@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
using System.Numerics;
using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
@@ -221,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
Operand destOperand = dest != RegisterConsts.RegisterZeroIndex ? Register(dest, RegisterType.Gpr) : null;
List<Operand> sourcesList = new List<Operand>();
List<Operand> sourcesList = new();
if (isBindless)
{
@@ -325,7 +324,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcA++, RegisterType.Gpr));
}
List<Operand> sourcesList = new List<Operand>();
List<Operand> sourcesList = new();
if (isBindless)
{
@@ -445,10 +444,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
switch (size)
{
case SuSize.U8: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8)); break;
case SuSize.U16: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16)); break;
case SuSize.S8: context.Copy(dests[0], SignExtendTo32(context, dests[0], 8)); break;
case SuSize.S16: context.Copy(dests[0], SignExtendTo32(context, dests[0], 16)); break;
case SuSize.U8:
context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8));
break;
case SuSize.U16:
context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16));
break;
case SuSize.S8:
context.Copy(dests[0], SignExtendTo32(context, dests[0], 8));
break;
case SuSize.S16:
context.Copy(dests[0], SignExtendTo32(context, dests[0], 16));
break;
}
}
}
@@ -493,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new List<Operand>();
List<Operand> sourcesList = new();
if (isBindless)
{
@@ -600,7 +607,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
return context.Copy(Register(srcB++, RegisterType.Gpr));
}
List<Operand> sourcesList = new List<Operand>();
List<Operand> sourcesList = new();
if (isBindless)
{
@@ -699,7 +706,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuatomSize.S64 => 3,
SuatomSize.Sd32 => 2,
SuatomSize.Sd64 => 3,
_ => 2
_ => 2,
};
}
@@ -715,7 +722,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuatomSize.S64 => TextureFormat.R32G32Uint,
SuatomSize.Sd32 => TextureFormat.R32Uint,
SuatomSize.Sd64 => TextureFormat.R32G32Uint,
_ => TextureFormat.R32Uint
_ => TextureFormat.R32Uint,
};
}
@@ -732,7 +739,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuatomOp.Or => TextureFlags.BitwiseOr,
SuatomOp.Xor => TextureFlags.BitwiseXor,
SuatomOp.Exch => TextureFlags.Swap,
_ => TextureFlags.Add
_ => TextureFlags.Add,
};
}
@@ -743,7 +750,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuSize.B64 => 2,
SuSize.B128 => 4,
SuSize.UB128 => 4,
_ => 1
_ => 1,
};
}
@@ -759,7 +766,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuSize.B64 => 3,
SuSize.B128 => 4,
SuSize.UB128 => 4,
_ => 2
_ => 2,
};
}
@@ -775,7 +782,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuSize.B64 => TextureFormat.R32G32Uint,
SuSize.B128 => TextureFormat.R32G32B32A32Uint,
SuSize.UB128 => TextureFormat.R32G32B32A32Uint,
_ => TextureFormat.R32Uint
_ => TextureFormat.R32Uint,
};
}
@@ -789,8 +796,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
SuDim._2d => SamplerType.Texture2D,
SuDim._2dArray => SamplerType.Texture2D | SamplerType.Array,
SuDim._3d => SamplerType.Texture3D,
_ => SamplerType.None
_ => SamplerType.None,
};
}
}
}
}