[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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@@ -4,7 +4,6 @@ using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Numerics;
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using static Ryujinx.Graphics.Shader.Instructions.InstEmitHelper;
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using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
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@@ -221,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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Operand destOperand = dest != RegisterConsts.RegisterZeroIndex ? Register(dest, RegisterType.Gpr) : null;
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@@ -325,7 +324,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcA++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@@ -445,10 +444,18 @@ namespace Ryujinx.Graphics.Shader.Instructions
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switch (size)
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{
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case SuSize.U8: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8)); break;
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case SuSize.U16: context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16)); break;
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case SuSize.S8: context.Copy(dests[0], SignExtendTo32(context, dests[0], 8)); break;
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case SuSize.S16: context.Copy(dests[0], SignExtendTo32(context, dests[0], 16)); break;
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case SuSize.U8:
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context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 8));
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break;
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case SuSize.U16:
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context.Copy(dests[0], ZeroExtendTo32(context, dests[0], 16));
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break;
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case SuSize.S8:
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context.Copy(dests[0], SignExtendTo32(context, dests[0], 8));
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break;
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case SuSize.S16:
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context.Copy(dests[0], SignExtendTo32(context, dests[0], 16));
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break;
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}
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}
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}
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@@ -493,7 +500,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@@ -600,7 +607,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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return context.Copy(Register(srcB++, RegisterType.Gpr));
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}
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List<Operand> sourcesList = new List<Operand>();
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List<Operand> sourcesList = new();
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if (isBindless)
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{
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@@ -699,7 +706,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuatomSize.S64 => 3,
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SuatomSize.Sd32 => 2,
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SuatomSize.Sd64 => 3,
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_ => 2
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_ => 2,
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};
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}
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@@ -715,7 +722,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuatomSize.S64 => TextureFormat.R32G32Uint,
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SuatomSize.Sd32 => TextureFormat.R32Uint,
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SuatomSize.Sd64 => TextureFormat.R32G32Uint,
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_ => TextureFormat.R32Uint
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_ => TextureFormat.R32Uint,
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};
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}
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@@ -732,7 +739,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuatomOp.Or => TextureFlags.BitwiseOr,
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SuatomOp.Xor => TextureFlags.BitwiseXor,
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SuatomOp.Exch => TextureFlags.Swap,
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_ => TextureFlags.Add
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_ => TextureFlags.Add,
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};
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}
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@@ -743,7 +750,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuSize.B64 => 2,
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SuSize.B128 => 4,
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SuSize.UB128 => 4,
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_ => 1
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_ => 1,
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};
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}
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@@ -759,7 +766,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuSize.B64 => 3,
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SuSize.B128 => 4,
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SuSize.UB128 => 4,
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_ => 2
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_ => 2,
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};
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}
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@@ -775,7 +782,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuSize.B64 => TextureFormat.R32G32Uint,
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SuSize.B128 => TextureFormat.R32G32B32A32Uint,
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SuSize.UB128 => TextureFormat.R32G32B32A32Uint,
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_ => TextureFormat.R32Uint
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_ => TextureFormat.R32Uint,
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};
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}
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@@ -789,8 +796,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
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SuDim._2d => SamplerType.Texture2D,
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SuDim._2dArray => SamplerType.Texture2D | SamplerType.Array,
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SuDim._3d => SamplerType.Texture3D,
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_ => SamplerType.None
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_ => SamplerType.None,
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};
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}
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}
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}
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}
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