Add support for fragment shader interlock (#2768)
* Support coherent images * Add support for fragment shader interlock * Change to tree based match approach * Refactor + check for branch targets and external registers * Make detection more robust * Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available * Remove unused field
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@ -104,6 +104,8 @@ namespace Ryujinx.Graphics.OpenGL
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.IntelWindows,
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HwCapabilities.Vendor == HwCapabilities.GpuVendor.AmdWindows,
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HwCapabilities.SupportsAstcCompression,
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HwCapabilities.SupportsFragmentShaderInterlock,
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HwCapabilities.SupportsFragmentShaderOrdering,
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HwCapabilities.SupportsImageLoadFormatted,
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HwCapabilities.SupportsMismatchingViewFormat,
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HwCapabilities.SupportsNonConstantTextureOffset,
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