Accurately implement steady & system clocks (#732)
* Improve SteadyClock implementation accuracy * Rewrite system clocks to be accurate * Implement IStaticService 100 & 101 * Add time:* permissions * Address comments * Realign TimePermissions definitions * Address gdk's comments * Fix after rebase
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86
Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs
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86
Ryujinx.HLE/HOS/Services/Time/Clock/SteadyClockCore.cs
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.Utilities;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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class SteadyClockCore
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{
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private TimeSpanType _testOffset;
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private TimeSpanType _internalOffset;
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private UInt128 _clockSourceId;
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private static SteadyClockCore instance;
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public static SteadyClockCore Instance
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{
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get
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{
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if (instance == null)
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{
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instance = new SteadyClockCore();
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}
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return instance;
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}
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}
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private SteadyClockCore()
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{
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_testOffset = new TimeSpanType(0);
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_internalOffset = new TimeSpanType(0);
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_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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}
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private SteadyClockTimePoint GetTimePoint(KThread thread)
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{
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SteadyClockTimePoint result = new SteadyClockTimePoint
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{
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TimePoint = 0,
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ClockSourceId = _clockSourceId
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};
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TimeSpanType ticksTimeSpan = TimeSpanType.FromTicks(thread.Context.ThreadState.CntpctEl0, thread.Context.ThreadState.CntfrqEl0);
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result.TimePoint = _internalOffset.ToSeconds() + ticksTimeSpan.ToSeconds();
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return result;
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}
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public UInt128 GetClockSourceId()
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{
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return _clockSourceId;
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}
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public SteadyClockTimePoint GetCurrentTimePoint(KThread thread)
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{
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SteadyClockTimePoint result = GetTimePoint(thread);
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result.TimePoint += _testOffset.ToSeconds();
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return result;
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}
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public TimeSpanType GetTestOffset()
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{
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return _testOffset;
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}
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public void SetTestOffset(TimeSpanType testOffset)
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{
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_testOffset = testOffset;
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}
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// TODO: check if this is accurate
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public TimeSpanType GetInternalOffset()
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{
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return _internalOffset;
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}
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// TODO: check if this is accurate
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public void SetInternalOffset(TimeSpanType internalOffset)
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{
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_internalOffset = internalOffset;
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}
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}
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}
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