Reimplement limited bindless textures support
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@ -272,6 +272,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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AstOperand operand = texOp.GetSource(0) as AstOperand;
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desc = new TextureDescriptor(samplerName, texOp.Type, operand.CbufSlot, operand.CbufOffset);
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context.TextureDescriptors.Add(desc);
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}
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else if ((texOp.Type & SamplerType.Indexed) != 0)
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{
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