Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
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@ -58,6 +58,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
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throw new NotSupportedException();
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}
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public void SetData(ReadOnlySpan<byte> data, int layer, int level, Rectangle<int> region)
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{
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throw new NotSupportedException();
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}
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public void SetStorage(BufferRange buffer)
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{
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if (_buffer != BufferHandle.Null &&
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