Fast path for Inline-to-Memory texture data transfers (#3610)
* Fast path for Inline-to-Memory texture data transfers * Only do it for block linear textures to be on the safe side
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@ -224,7 +224,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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xCount,
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yCount,
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dstLinear,
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dst.MemoryLayout);
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dst.MemoryLayout.UnpackGobBlocksInY(),
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dst.MemoryLayout.UnpackGobBlocksInZ());
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if (target != null)
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{
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