Use Enum and Delegate.CreateDelegate generic overloads (#3111)
* Use Enum generic overloads * Remove EnumExtensions.cs * Use Delegate.CreateDelegate generic overloads
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@ -27,8 +27,8 @@ namespace Ryujinx.Input.Motion.CemuHook
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private readonly Dictionary<int, Dictionary<int, MotionInput>> _motionData;
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private readonly Dictionary<int, UdpClient> _clients;
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private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues(typeof(PlayerIndex)).Length];
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private readonly long[] _clientRetryTimer = new long[Enum.GetValues(typeof(PlayerIndex)).Length];
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private readonly bool[] _clientErrorStatus = new bool[Enum.GetValues<PlayerIndex>().Length];
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private readonly long[] _clientRetryTimer = new long[Enum.GetValues<PlayerIndex>().Length];
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private NpadManager _npadManager;
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public Client(NpadManager npadManager)
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