Make the shader translator more error resilient (part 2)
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@ -5,6 +5,7 @@ namespace Ryujinx.Graphics.Shader
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[Flags]
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public enum SamplerType
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{
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None = 0,
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Texture1D,
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TextureBuffer,
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Texture2D,
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@ -32,7 +33,7 @@ namespace Ryujinx.Graphics.Shader
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case SamplerType.TextureCube: return 3;
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}
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throw new ArgumentException($"Invalid texture type \"{type}\".");
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throw new ArgumentException($"Invalid sampler type \"{type}\".");
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}
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}
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}
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