Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)

* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount

* Add missing barrier

* Fix index buffer count

* Add support check for each macro hle before use

* Add missing xml doc

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
mpnico
2021-08-26 23:50:28 +02:00
committed by GitHub
parent 5cab8ea4ad
commit 8e1adb95cf
22 changed files with 552 additions and 40 deletions

View File

@ -107,6 +107,7 @@ namespace Ryujinx.Graphics.OpenGL
HwCapabilities.SupportsNonConstantTextureOffset,
HwCapabilities.SupportsTextureShadowLod,
HwCapabilities.SupportsViewportSwizzle,
HwCapabilities.SupportsIndirectParameters,
HwCapabilities.MaximumComputeSharedMemorySize,
HwCapabilities.MaximumSupportedAnisotropy,
HwCapabilities.StorageBufferOffsetAlignment);