Fix remap when handle is 0 (#1882)
* Nvservices cleanup and attempt to fix remap * Unmap if remap handle is 0 * Remove mapped pool add from Remap
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@ -6,7 +6,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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{
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public Condition Condition { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeExit(emitter, address, opCode);
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeConditional(emitter, address, opCode);
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public OpCodeConditional(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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