Implement BGRA texture support (#1418)
* Implement BGRA texture support * Missing AppendLine * Remove empty lines * Address PR feedback
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@ -25,6 +25,7 @@ namespace Ryujinx.Graphics.OpenGL
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public int Handle { get; private set; }
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public int FragmentIsBgraUniform { get; }
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public int FragmentRenderScaleUniform { get; }
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public int ComputeRenderScaleUniform { get; }
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@ -218,6 +219,7 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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FragmentIsBgraUniform = GL.GetUniformLocation(Handle, "is_bgra");
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FragmentRenderScaleUniform = GL.GetUniformLocation(Handle, "fp_renderScale");
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ComputeRenderScaleUniform = GL.GetUniformLocation(Handle, "cp_renderScale");
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}
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