Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
This commit is contained in:
@ -42,9 +42,9 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
ResourcePool = new ResourcePool();
|
||||
}
|
||||
|
||||
public IShader CompileShader(ShaderProgram shader)
|
||||
public IShader CompileShader(ShaderStage stage, string code)
|
||||
{
|
||||
return new Shader(shader);
|
||||
return new Shader(stage, code);
|
||||
}
|
||||
|
||||
public BufferHandle CreateBuffer(int size)
|
||||
|
Reference in New Issue
Block a user