Use explicit buffer and texture bindings on shaders (#1666)
* Use explicit buffer and texture bindings on shaders * More XML docs and other nits
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@ -12,7 +12,7 @@ namespace Ryujinx.Graphics.GAL
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void BackgroundContextAction(Action action);
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IShader CompileShader(ShaderProgram shader);
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IShader CompileShader(ShaderStage stage, string code);
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BufferHandle CreateBuffer(int size);
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