Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -906,12 +906,15 @@ namespace Ryujinx.Graphics.OpenGL
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private void RestoreComponentMask(int index)
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{
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GL.ColorMask(
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index,
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(_componentMasks[index] & 1u) != 0,
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(_componentMasks[index] & 2u) != 0,
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(_componentMasks[index] & 4u) != 0,
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(_componentMasks[index] & 8u) != 0);
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if (_componentMasks != null)
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{
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GL.ColorMask(
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index,
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(_componentMasks[index] & 1u) != 0,
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(_componentMasks[index] & 2u) != 0,
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(_componentMasks[index] & 4u) != 0,
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(_componentMasks[index] & 8u) != 0);
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}
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}
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public void RebindProgram()
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