Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -8,6 +8,8 @@ namespace Ryujinx.Graphics.Gpu.State
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D32Float = 0xa,
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D16Unorm = 0x13,
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D24UnormS8Uint = 0x14,
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D24Unorm = 0x15,
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S8UintD24Unorm = 0x16,
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S8Uint = 0x17,
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D32FloatS8Uint = 0x19,
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R32G32B32A32Float = 0xc0,
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@ -74,6 +76,8 @@ namespace Ryujinx.Graphics.Gpu.State
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case RtFormat.D32Float: return new FormatInfo(Format.D32Float, 1, 1, 4);
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case RtFormat.D16Unorm: return new FormatInfo(Format.D16Unorm, 1, 1, 2);
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case RtFormat.D24UnormS8Uint: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
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case RtFormat.D24Unorm: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
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case RtFormat.S8UintD24Unorm: return new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4);
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case RtFormat.S8Uint: return new FormatInfo(Format.S8Uint, 1, 1, 1);
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case RtFormat.D32FloatS8Uint: return new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8);
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case RtFormat.R32G32B32A32Float: return new FormatInfo(Format.R32G32B32A32Float, 1, 1, 16);
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