Add per-source type memory change tracking, simplified state change tracking, other fixes
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12
Ryujinx.Graphics.Gpu/State/Boolean32.cs
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12
Ryujinx.Graphics.Gpu/State/Boolean32.cs
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namespace Ryujinx.Graphics.Gpu.State
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{
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struct Boolean32
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{
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private uint _value;
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public static implicit operator bool(Boolean32 value)
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{
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return (value._value & 1) != 0;
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}
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}
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}
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