Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -69,7 +69,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
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return;
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}
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(ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(address, size);
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(ulong, ulong)[] modifiedRanges = _context.PhysicalMemory.GetModifiedRanges(address, size, ResourceName.Buffer);
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for (int index = 0; index < modifiedRanges.Length; index++)
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{
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