Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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_sequenceNumber = _context.SequenceNumber;
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bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size).Length != 0;
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bool modified = _context.PhysicalMemory.GetModifiedRanges(Address, Size, ResourceName.Texture).Length != 0;
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if (!modified && _hasData)
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{
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