Add per-source type memory change tracking, simplified state change tracking, other fixes
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@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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private void ReportSemaphore()
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{
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ReportState state = _context.State.GetReportState();
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var state = _context.State.Get<ReportState>(MethodOffset.ReportState);
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_context.MemoryAccessor.Write(state.Address.Pack(), state.Payload);
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@ -78,7 +78,7 @@ namespace Ryujinx.Graphics.Gpu.Engine
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Span<byte> data = MemoryMarshal.Cast<CounterData, byte>(counterDataSpan);
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ReportState state = _context.State.GetReportState();
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var state = _context.State.Get<ReportState>(MethodOffset.ReportState);
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_context.MemoryAccessor.Write(state.Address.Pack(), data);
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}
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