Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
* Use RGBA16 vertex format if RGB16 is not supported on Vulkan * Catch all shader compilation exceptions
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@ -573,9 +573,9 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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RecompileGraphicsFromGuestCode(guestShaders, specState, programIndex);
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}
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}
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catch (DiskCacheLoadException diskCacheLoadException)
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catch (Exception exception)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Error translating guest shader. {diskCacheLoadException.Message}");
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Logger.Error?.Print(LogClass.Gpu, $"Error translating guest shader. {exception.Message}");
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ErrorCount++;
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SignalCompiled();
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