Avoid inexact read with 'Stream.Read' (#6847)

This commit is contained in:
Marco Carvalho
2024-06-02 17:16:48 -03:00
committed by GitHub
parent 971d24aef0
commit 888402ecaf
7 changed files with 8 additions and 8 deletions

View File

@ -195,7 +195,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
switch (algorithm)
{
case CompressionAlgorithm.None:
stream.Read(data);
stream.ReadExactly(data);
break;
case CompressionAlgorithm.Deflate:
stream = new DeflateStream(stream, CompressionMode.Decompress, true);