audio: sdl2: Do not report 5.1 if the device doesn't support it (#4908)
* amadeus: adjust VirtualDevice channel configuration reporting with HardwareDevice * audio: sdl2: Do not report 5.1 if device doesn't support it SDL2 5.1 to Stereo conversion is terrible and make everything sound quiet. Let's not expose 5.1 if not truly supported by the device.
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@ -5,6 +5,7 @@ using Ryujinx.Memory;
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using Ryujinx.SDL2.Common;
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using System;
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using System.Collections.Concurrent;
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using System.Runtime.InteropServices;
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using System.Threading;
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using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
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@ -18,6 +19,13 @@ namespace Ryujinx.Audio.Backends.SDL2
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private readonly ManualResetEvent _pauseEvent;
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private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions;
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private bool _supportSurroundConfiguration;
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// TODO: Add this to SDL2-CS
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// NOTE: We use a DllImport here because of marshaling issue for spec.
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[DllImport("SDL2")]
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private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture);
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public SDL2HardwareDeviceDriver()
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{
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_updateRequiredEvent = new ManualResetEvent(false);
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@ -25,6 +33,20 @@ namespace Ryujinx.Audio.Backends.SDL2
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_sessions = new ConcurrentDictionary<SDL2HardwareDeviceSession, byte>();
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SDL2Driver.Instance.Initialize();
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int res = SDL_GetDefaultAudioInfo(IntPtr.Zero, out var spec, 0);
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if (res != 0)
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{
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Logger.Error?.Print(LogClass.Application,
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$"SDL_GetDefaultAudioInfo failed with error \"{SDL_GetError()}\"");
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_supportSurroundConfiguration = true;
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}
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else
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{
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_supportSurroundConfiguration = spec.channels == 6;
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}
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}
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public static bool IsSupported => IsSupportedInternal();
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@ -164,6 +186,11 @@ namespace Ryujinx.Audio.Backends.SDL2
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public bool SupportsChannelCount(uint channelCount)
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{
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if (channelCount == 6)
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{
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return _supportSurroundConfiguration;
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}
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return true;
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}
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