Remove unused texture and sampler pool invalidation code (#1648)
This commit is contained in:
@ -394,18 +394,6 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return (packedId >> 20) & 0xfff;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invalidates a range of memory on all GPU resource pools (both texture and sampler pools).
|
||||
/// </summary>
|
||||
/// <param name="address">Start address of the range to invalidate</param>
|
||||
/// <param name="size">Size of the range to invalidate</param>
|
||||
public void InvalidatePoolRange(ulong address, ulong size)
|
||||
{
|
||||
_samplerPool?.InvalidateRange(address, size);
|
||||
|
||||
_texturePoolCache.InvalidateRange(address, size);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Force all bound textures and images to be rebound the next time CommitBindings is called.
|
||||
/// </summary>
|
||||
|
Reference in New Issue
Block a user