Fix BC6 Signed/Unsigned float texture formats
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@ -90,8 +90,8 @@ namespace Ryujinx.Graphics.OpenGL.Formats
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Add(Format.Bc5Snorm, new FormatInfo(1, true, false, All.CompressedSignedRgRgtc2));
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Add(Format.Bc7Unorm, new FormatInfo(1, true, false, All.CompressedRgbaBptcUnorm));
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Add(Format.Bc7Srgb, new FormatInfo(1, false, false, All.CompressedSrgbAlphaBptcUnorm));
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Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
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Add(Format.Bc6HSfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcSignedFloat));
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Add(Format.Bc6HUfloat, new FormatInfo(1, false, false, All.CompressedRgbBptcUnsignedFloat));
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Add(Format.R8Uscaled, new FormatInfo(1, false, true, All.R8ui, PixelFormat.RedInteger, PixelType.UnsignedByte));
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Add(Format.R8Sscaled, new FormatInfo(1, false, true, All.R8i, PixelFormat.RedInteger, PixelType.Byte));
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Add(Format.R16Uscaled, new FormatInfo(1, false, true, All.R16ui, PixelFormat.RedInteger, PixelType.UnsignedShort));
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