Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1 * more
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@ -113,22 +113,22 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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{
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#pragma warning disable CS0649
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public uint SetObject;
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public int SetObjectClassId => (int)((SetObject >> 0) & 0xFFFF);
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public int SetObjectClassId => (int)(SetObject & 0xFFFF);
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public int SetObjectEngineId => (int)((SetObject >> 16) & 0x1F);
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public fixed uint Reserved04[63];
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public uint NoOperation;
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public uint SetNotifyA;
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public int SetNotifyAAddressUpper => (int)((SetNotifyA >> 0) & 0xFF);
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public int SetNotifyAAddressUpper => (int)(SetNotifyA & 0xFF);
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public uint SetNotifyB;
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public uint Notify;
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public NotifyType NotifyType => (NotifyType)(Notify);
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public uint WaitForIdle;
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public fixed uint Reserved114[7];
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public uint SetGlobalRenderEnableA;
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public int SetGlobalRenderEnableAOffsetUpper => (int)((SetGlobalRenderEnableA >> 0) & 0xFF);
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public int SetGlobalRenderEnableAOffsetUpper => (int)(SetGlobalRenderEnableA & 0xFF);
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public uint SetGlobalRenderEnableB;
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public uint SetGlobalRenderEnableC;
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public int SetGlobalRenderEnableCMode => (int)((SetGlobalRenderEnableC >> 0) & 0x7);
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public int SetGlobalRenderEnableCMode => (int)(SetGlobalRenderEnableC & 0x7);
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public uint SendGoIdle;
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public uint PmTrigger;
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public uint PmTriggerWfi;
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@ -139,11 +139,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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public uint LineLengthIn;
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public uint LineCount;
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public uint OffsetOutUpper;
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public int OffsetOutUpperValue => (int)((OffsetOutUpper >> 0) & 0xFF);
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public int OffsetOutUpperValue => (int)(OffsetOutUpper & 0xFF);
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public uint OffsetOut;
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public uint PitchOut;
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public uint SetDstBlockSize;
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public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)((SetDstBlockSize >> 0) & 0xF);
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public SetDstBlockSizeWidth SetDstBlockSizeWidth => (SetDstBlockSizeWidth)(SetDstBlockSize & 0xF);
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public SetDstBlockSizeHeight SetDstBlockSizeHeight => (SetDstBlockSizeHeight)((SetDstBlockSize >> 4) & 0xF);
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public SetDstBlockSizeDepth SetDstBlockSizeDepth => (SetDstBlockSizeDepth)((SetDstBlockSize >> 8) & 0xF);
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public uint SetDstWidth;
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@ -151,11 +151,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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public uint SetDstDepth;
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public uint SetDstLayer;
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public uint SetDstOriginBytesX;
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public int SetDstOriginBytesXV => (int)((SetDstOriginBytesX >> 0) & 0xFFFFF);
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public int SetDstOriginBytesXV => (int)(SetDstOriginBytesX & 0xFFFFF);
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public uint SetDstOriginSamplesY;
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public int SetDstOriginSamplesYV => (int)((SetDstOriginSamplesY >> 0) & 0xFFFF);
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public int SetDstOriginSamplesYV => (int)(SetDstOriginSamplesY & 0xFFFF);
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public uint LaunchDma;
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public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)((LaunchDma >> 0) & 0x1);
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public LaunchDmaDstMemoryLayout LaunchDmaDstMemoryLayout => (LaunchDmaDstMemoryLayout)(LaunchDma & 0x1);
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public LaunchDmaCompletionType LaunchDmaCompletionType => (LaunchDmaCompletionType)((LaunchDma >> 4) & 0x3);
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public LaunchDmaInterruptType LaunchDmaInterruptType => (LaunchDmaInterruptType)((LaunchDma >> 8) & 0x3);
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public LaunchDmaSemaphoreStructSize LaunchDmaSemaphoreStructSize => (LaunchDmaSemaphoreStructSize)((LaunchDma >> 12) & 0x1);
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@ -166,7 +166,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory
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public uint LoadInlineData;
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public fixed uint Reserved1B8[9];
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public uint SetI2mSemaphoreA;
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public int SetI2mSemaphoreAOffsetUpper => (int)((SetI2mSemaphoreA >> 0) & 0xFF);
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public int SetI2mSemaphoreAOffsetUpper => (int)(SetI2mSemaphoreA & 0xFF);
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public uint SetI2mSemaphoreB;
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public uint SetI2mSemaphoreC;
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public fixed uint Reserved1E8[2];
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