Removing shift by 0 (#5249)
* Integral numbers should not be shifted by zero or more than their number of bits-1 * more
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@ -29,7 +29,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.GPFifo
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public uint Method;
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#pragma warning restore CS0649
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public int MethodAddressOld => (int)((Method >> 2) & 0x7FF);
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public int MethodAddress => (int)((Method >> 0) & 0xFFF);
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public int MethodAddress => (int)(Method & 0xFFF);
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public int SubdeviceMask => (int)((Method >> 4) & 0xFFF);
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public int MethodSubchannel => (int)((Method >> 13) & 0x7);
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public TertOp TertOp => (TertOp)((Method >> 16) & 0x3);
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