Adjust naming conventions and general refactoring in HLE Project (#490)

* Rename enum fields

* Naming conventions

* Remove unneeded ".this"

* Remove unneeded semicolons

* Remove unused Usings

* Don't use var

* Remove unneeded enum underlying types

* Explicitly label class visibility

* Remove unneeded @ prefixes

* Remove unneeded commas

* Remove unneeded if expressions

* Method doesn't use unsafe code

* Remove unneeded casts

* Initialized objects don't need an empty constructor

* Remove settings from DotSettings

* Revert "Explicitly label class visibility"

This reverts commit ad5eb5787c.

* Small changes

* Revert external enum renaming

* Changes from feedback

* Remove unneeded property setters
This commit is contained in:
Alex Barney
2018-12-04 14:23:37 -06:00
committed by gdkchan
parent c86aacde76
commit 85dbb9559a
299 changed files with 12268 additions and 12276 deletions

View File

@ -5,130 +5,130 @@ namespace Ryujinx.HLE.Input
{
public partial class Hid
{
private Switch Device;
private Switch _device;
public HidControllerBase PrimaryController { get; private set; }
internal long HidPosition;
public Hid(Switch Device, long HidPosition)
public Hid(Switch device, long hidPosition)
{
this.Device = Device;
this.HidPosition = HidPosition;
_device = device;
HidPosition = hidPosition;
Device.Memory.FillWithZeros(HidPosition, Horizon.HidSize);
device.Memory.FillWithZeros(hidPosition, Horizon.HidSize);
}
public void InitilizePrimaryController(HidControllerType ControllerType)
public void InitilizePrimaryController(HidControllerType controllerType)
{
HidControllerId ControllerId = ControllerType == HidControllerType.Handheld ?
HidControllerId.CONTROLLER_HANDHELD : HidControllerId.CONTROLLER_PLAYER_1;
HidControllerId controllerId = controllerType == HidControllerType.Handheld ?
HidControllerId.ControllerHandheld : HidControllerId.ControllerPlayer1;
if (ControllerType == HidControllerType.ProController)
if (controllerType == HidControllerType.ProController)
{
PrimaryController = new HidProController(Device);
PrimaryController = new HidProController(_device);
}
else
{
PrimaryController = new HidNpadController(ControllerType,
Device,
(NpadColor.Body_Neon_Red, NpadColor.Body_Neon_Red),
(NpadColor.Buttons_Neon_Blue, NpadColor.Buttons_Neon_Blue));
PrimaryController = new HidNpadController(controllerType,
_device,
(NpadColor.BodyNeonRed, NpadColor.BodyNeonRed),
(NpadColor.ButtonsNeonBlue, NpadColor.ButtonsNeonBlue));
}
PrimaryController.Connect(ControllerId);
PrimaryController.Connect(controllerId);
}
private HidControllerButtons UpdateStickButtons(
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
HidControllerButtons Result = 0;
HidControllerButtons result = 0;
if (RightStick.DX < 0)
if (rightStick.Dx < 0)
{
Result |= HidControllerButtons.RStickLeft;
result |= HidControllerButtons.RStickLeft;
}
if (RightStick.DX > 0)
if (rightStick.Dx > 0)
{
Result |= HidControllerButtons.RStickRight;
result |= HidControllerButtons.RStickRight;
}
if (RightStick.DY < 0)
if (rightStick.Dy < 0)
{
Result |= HidControllerButtons.RStickDown;
result |= HidControllerButtons.RStickDown;
}
if (RightStick.DY > 0)
if (rightStick.Dy > 0)
{
Result |= HidControllerButtons.RStickUp;
result |= HidControllerButtons.RStickUp;
}
if (LeftStick.DX < 0)
if (leftStick.Dx < 0)
{
Result |= HidControllerButtons.LStickLeft;
result |= HidControllerButtons.LStickLeft;
}
if (LeftStick.DX > 0)
if (leftStick.Dx > 0)
{
Result |= HidControllerButtons.LStickRight;
result |= HidControllerButtons.LStickRight;
}
if (LeftStick.DY < 0)
if (leftStick.Dy < 0)
{
Result |= HidControllerButtons.LStickDown;
result |= HidControllerButtons.LStickDown;
}
if (LeftStick.DY > 0)
if (leftStick.Dy > 0)
{
Result |= HidControllerButtons.LStickUp;
result |= HidControllerButtons.LStickUp;
}
return Result;
return result;
}
public void SetTouchPoints(params HidTouchPoint[] Points)
public void SetTouchPoints(params HidTouchPoint[] points)
{
long TouchScreenOffset = HidPosition + HidTouchScreenOffset;
long LastEntry = Device.Memory.ReadInt64(TouchScreenOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
long touchScreenOffset = HidPosition + HidTouchScreenOffset;
long lastEntry = _device.Memory.ReadInt64(touchScreenOffset + 0x10);
long currEntry = (lastEntry + 1) % HidEntryCount;
long timestamp = GetTimestamp();
Device.Memory.WriteInt64(TouchScreenOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(TouchScreenOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(TouchScreenOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(TouchScreenOffset + 0x18, HidEntryCount - 1);
Device.Memory.WriteInt64(TouchScreenOffset + 0x20, Timestamp);
_device.Memory.WriteInt64(touchScreenOffset + 0x00, timestamp);
_device.Memory.WriteInt64(touchScreenOffset + 0x08, HidEntryCount);
_device.Memory.WriteInt64(touchScreenOffset + 0x10, currEntry);
_device.Memory.WriteInt64(touchScreenOffset + 0x18, HidEntryCount - 1);
_device.Memory.WriteInt64(touchScreenOffset + 0x20, timestamp);
long TouchEntryOffset = TouchScreenOffset + HidTouchHeaderSize;
long LastEntryOffset = TouchEntryOffset + LastEntry * HidTouchEntrySize;
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
long touchEntryOffset = touchScreenOffset + HidTouchHeaderSize;
long lastEntryOffset = touchEntryOffset + lastEntry * HidTouchEntrySize;
long sampleCounter = _device.Memory.ReadInt64(lastEntryOffset) + 1;
TouchEntryOffset += CurrEntry * HidTouchEntrySize;
touchEntryOffset += currEntry * HidTouchEntrySize;
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(TouchEntryOffset + 0x08, Points.Length);
_device.Memory.WriteInt64(touchEntryOffset + 0x00, sampleCounter);
_device.Memory.WriteInt64(touchEntryOffset + 0x08, points.Length);
TouchEntryOffset += HidTouchEntryHeaderSize;
touchEntryOffset += HidTouchEntryHeaderSize;
const int Padding = 0;
const int padding = 0;
int Index = 0;
int index = 0;
foreach (HidTouchPoint Point in Points)
foreach (HidTouchPoint point in points)
{
Device.Memory.WriteInt64(TouchEntryOffset + 0x00, SampleCounter);
Device.Memory.WriteInt32(TouchEntryOffset + 0x08, Padding);
Device.Memory.WriteInt32(TouchEntryOffset + 0x0c, Index++);
Device.Memory.WriteInt32(TouchEntryOffset + 0x10, Point.X);
Device.Memory.WriteInt32(TouchEntryOffset + 0x14, Point.Y);
Device.Memory.WriteInt32(TouchEntryOffset + 0x18, Point.DiameterX);
Device.Memory.WriteInt32(TouchEntryOffset + 0x1c, Point.DiameterY);
Device.Memory.WriteInt32(TouchEntryOffset + 0x20, Point.Angle);
Device.Memory.WriteInt32(TouchEntryOffset + 0x24, Padding);
_device.Memory.WriteInt64(touchEntryOffset + 0x00, sampleCounter);
_device.Memory.WriteInt32(touchEntryOffset + 0x08, padding);
_device.Memory.WriteInt32(touchEntryOffset + 0x0c, index++);
_device.Memory.WriteInt32(touchEntryOffset + 0x10, point.X);
_device.Memory.WriteInt32(touchEntryOffset + 0x14, point.Y);
_device.Memory.WriteInt32(touchEntryOffset + 0x18, point.DiameterX);
_device.Memory.WriteInt32(touchEntryOffset + 0x1c, point.DiameterY);
_device.Memory.WriteInt32(touchEntryOffset + 0x20, point.Angle);
_device.Memory.WriteInt32(touchEntryOffset + 0x24, padding);
TouchEntryOffset += HidTouchEntryTouchSize;
touchEntryOffset += HidTouchEntryTouchSize;
}
}

View File

@ -11,18 +11,18 @@ namespace Ryujinx.HLE.Input
public long Offset { get; private set; }
public bool Connected { get; protected set; }
public HidControllerBase(HidControllerType ControllerType, Switch Device)
public HidControllerBase(HidControllerType controllerType, Switch device)
{
this.Device = Device;
Device = device;
HidControllerType = ControllerType;
HidControllerType = controllerType;
}
public virtual void Connect(HidControllerId ControllerId)
public virtual void Connect(HidControllerId controllerId)
{
this.ControllerId = ControllerId;
ControllerId = controllerId;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)ControllerId * HidControllerSize;
Offset = Device.Hid.HidPosition + HidControllersOffset + (int)controllerId * HidControllerSize;
Device.Memory.FillWithZeros(Offset, 0x5000);
@ -30,47 +30,47 @@ namespace Ryujinx.HLE.Input
}
public abstract void SendInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick);
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick);
protected long WriteInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick,
HidControllerLayouts ControllerLayout)
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick,
HidControllerLayouts controllerLayout)
{
long ControllerOffset = Offset + HidControllerHeaderSize;
long controllerOffset = Offset + HidControllerHeaderSize;
ControllerOffset += (int)ControllerLayout * HidControllerLayoutsSize;
controllerOffset += (int)controllerLayout * HidControllerLayoutsSize;
long LastEntry = Device.Memory.ReadInt64(ControllerOffset + 0x10);
long CurrEntry = (LastEntry + 1) % HidEntryCount;
long Timestamp = GetTimestamp();
long lastEntry = Device.Memory.ReadInt64(controllerOffset + 0x10);
long currEntry = (lastEntry + 1) % HidEntryCount;
long timestamp = GetTimestamp();
Device.Memory.WriteInt64(ControllerOffset + 0x00, Timestamp);
Device.Memory.WriteInt64(ControllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(ControllerOffset + 0x10, CurrEntry);
Device.Memory.WriteInt64(ControllerOffset + 0x18, HidEntryCount - 1);
Device.Memory.WriteInt64(controllerOffset + 0x00, timestamp);
Device.Memory.WriteInt64(controllerOffset + 0x08, HidEntryCount);
Device.Memory.WriteInt64(controllerOffset + 0x10, currEntry);
Device.Memory.WriteInt64(controllerOffset + 0x18, HidEntryCount - 1);
ControllerOffset += HidControllersLayoutHeaderSize;
controllerOffset += HidControllersLayoutHeaderSize;
long LastEntryOffset = ControllerOffset + LastEntry * HidControllersInputEntrySize;
long lastEntryOffset = controllerOffset + lastEntry * HidControllersInputEntrySize;
ControllerOffset += CurrEntry * HidControllersInputEntrySize;
controllerOffset += currEntry * HidControllersInputEntrySize;
long SampleCounter = Device.Memory.ReadInt64(LastEntryOffset) + 1;
long sampleCounter = Device.Memory.ReadInt64(lastEntryOffset) + 1;
Device.Memory.WriteInt64(ControllerOffset + 0x00, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x08, SampleCounter);
Device.Memory.WriteInt64(ControllerOffset + 0x10, (uint)Buttons);
Device.Memory.WriteInt64(controllerOffset + 0x00, sampleCounter);
Device.Memory.WriteInt64(controllerOffset + 0x08, sampleCounter);
Device.Memory.WriteInt64(controllerOffset + 0x10, (uint)buttons);
Device.Memory.WriteInt32(ControllerOffset + 0x18, LeftStick.DX);
Device.Memory.WriteInt32(ControllerOffset + 0x1c, LeftStick.DY);
Device.Memory.WriteInt32(ControllerOffset + 0x20, RightStick.DX);
Device.Memory.WriteInt32(ControllerOffset + 0x24, RightStick.DY);
Device.Memory.WriteInt32(controllerOffset + 0x18, leftStick.Dx);
Device.Memory.WriteInt32(controllerOffset + 0x1c, leftStick.Dy);
Device.Memory.WriteInt32(controllerOffset + 0x20, rightStick.Dx);
Device.Memory.WriteInt32(controllerOffset + 0x24, rightStick.Dy);
return ControllerOffset;
return controllerOffset;
}
}
}

View File

@ -5,6 +5,6 @@ namespace Ryujinx.HLE.Input
[Flags]
public enum HidControllerColorDesc
{
ColorDesc_ColorsNonexistent = (1 << 1)
ColorDescColorsNonexistent = (1 << 1)
}
}

View File

@ -5,7 +5,7 @@ namespace Ryujinx.HLE.Input
[Flags]
public enum HidControllerConnState
{
Controller_State_Connected = (1 << 0),
Controller_State_Wired = (1 << 1)
ControllerStateConnected = (1 << 0),
ControllerStateWired = (1 << 1)
}
}

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@ -2,15 +2,15 @@ namespace Ryujinx.HLE.Input
{
public enum HidControllerId
{
CONTROLLER_PLAYER_1 = 0,
CONTROLLER_PLAYER_2 = 1,
CONTROLLER_PLAYER_3 = 2,
CONTROLLER_PLAYER_4 = 3,
CONTROLLER_PLAYER_5 = 4,
CONTROLLER_PLAYER_6 = 5,
CONTROLLER_PLAYER_7 = 6,
CONTROLLER_PLAYER_8 = 7,
CONTROLLER_HANDHELD = 8,
CONTROLLER_UNKNOWN = 9
ControllerPlayer1 = 0,
ControllerPlayer2 = 1,
ControllerPlayer3 = 2,
ControllerPlayer4 = 3,
ControllerPlayer5 = 4,
ControllerPlayer6 = 5,
ControllerPlayer7 = 6,
ControllerPlayer8 = 7,
ControllerHandheld = 8,
ControllerUnknown = 9
}
}

View File

@ -2,12 +2,12 @@ namespace Ryujinx.HLE.Input
{
public enum HidControllerLayouts
{
Pro_Controller = 0,
Handheld_Joined = 1,
Joined = 2,
Left = 3,
Right = 4,
Main_No_Analog = 5,
Main = 6
ProController = 0,
HandheldJoined = 1,
Joined = 2,
Left = 3,
Right = 4,
MainNoAnalog = 5,
Main = 6
}
}

View File

@ -2,7 +2,7 @@ namespace Ryujinx.HLE.Input
{
public struct HidJoystickPosition
{
public int DX;
public int DY;
public int Dx;
public int Dy;
}
}

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@ -2,85 +2,85 @@
{
public class HidNpadController : HidControllerBase
{
private (NpadColor Left, NpadColor Right) NpadBodyColors;
private (NpadColor Left, NpadColor Right) NpadButtonColors;
private (NpadColor Left, NpadColor Right) _npadBodyColors;
private (NpadColor Left, NpadColor Right) _npadButtonColors;
private HidControllerLayouts CurrentLayout;
private HidControllerLayouts _currentLayout;
private bool IsHalf;
private bool _isHalf;
public HidNpadController(
HidControllerType ControllerType,
Switch Device,
(NpadColor, NpadColor) NpadBodyColors,
(NpadColor, NpadColor) NpadButtonColors) : base(ControllerType, Device)
HidControllerType controllerType,
Switch device,
(NpadColor, NpadColor) npadBodyColors,
(NpadColor, NpadColor) npadButtonColors) : base(controllerType, device)
{
this.NpadBodyColors = NpadBodyColors;
this.NpadButtonColors = NpadButtonColors;
_npadBodyColors = npadBodyColors;
_npadButtonColors = npadButtonColors;
CurrentLayout = HidControllerLayouts.Handheld_Joined;
_currentLayout = HidControllerLayouts.HandheldJoined;
switch (ControllerType)
switch (controllerType)
{
case HidControllerType.NpadLeft:
CurrentLayout = HidControllerLayouts.Left;
_currentLayout = HidControllerLayouts.Left;
break;
case HidControllerType.NpadRight:
CurrentLayout = HidControllerLayouts.Right;
_currentLayout = HidControllerLayouts.Right;
break;
case HidControllerType.NpadPair:
CurrentLayout = HidControllerLayouts.Joined;
_currentLayout = HidControllerLayouts.Joined;
break;
}
}
public override void Connect(HidControllerId ControllerId)
public override void Connect(HidControllerId controllerId)
{
if(HidControllerType != HidControllerType.NpadLeft && HidControllerType != HidControllerType.NpadRight)
{
IsHalf = false;
_isHalf = false;
}
base.Connect(CurrentLayout == HidControllerLayouts.Handheld_Joined ? HidControllerId.CONTROLLER_HANDHELD : ControllerId);
base.Connect(_currentLayout == HidControllerLayouts.HandheldJoined ? HidControllerId.ControllerHandheld : controllerId);
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc SplitColorDesc = 0;
HidControllerColorDesc splitColorDesc = 0;
NpadColor SingleColorBody = NpadColor.Black;
NpadColor SingleColorButtons = NpadColor.Black;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x04, IsHalf ? 1 : 0);
Device.Memory.WriteInt32(Offset + 0x04, _isHalf ? 1 : 0);
if (IsHalf)
if (_isHalf)
{
Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
}
else
{
Device.Memory.WriteInt32(Offset + 0x18, (int)NpadBodyColors.Left);
Device.Memory.WriteInt32(Offset + 0x1c, (int)NpadButtonColors.Left);
Device.Memory.WriteInt32(Offset + 0x20, (int)NpadBodyColors.Right);
Device.Memory.WriteInt32(Offset + 0x24, (int)NpadButtonColors.Right);
Device.Memory.WriteInt32(Offset + 0x18, (int)_npadBodyColors.Left);
Device.Memory.WriteInt32(Offset + 0x1c, (int)_npadButtonColors.Left);
Device.Memory.WriteInt32(Offset + 0x20, (int)_npadBodyColors.Right);
Device.Memory.WriteInt32(Offset + 0x24, (int)_npadButtonColors.Right);
}
Connected = true;
}
public override void SendInput
(HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
(HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, CurrentLayout);
long controllerOffset = WriteInput(buttons, leftStick, rightStick, _currentLayout);
Device.Memory.WriteInt64(ControllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
(CurrentLayout == HidControllerLayouts.Handheld_Joined ? (uint)HidControllerConnState.Controller_State_Wired : 0));
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_currentLayout == HidControllerLayouts.HandheldJoined ? (uint)HidControllerConnState.ControllerStateWired : 0));
}
}
}

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@ -2,43 +2,43 @@
{
public class HidProController : HidControllerBase
{
bool Wired = false;
bool _wired = false;
public HidProController(Switch Device) : base(HidControllerType.ProController, Device)
public HidProController(Switch device) : base(HidControllerType.ProController, device)
{
Wired = true;
_wired = true;
}
public override void Connect(HidControllerId ControllerId)
public override void Connect(HidControllerId controllerId)
{
base.Connect(ControllerId);
base.Connect(controllerId);
HidControllerColorDesc SingleColorDesc =
HidControllerColorDesc.ColorDesc_ColorsNonexistent;
HidControllerColorDesc singleColorDesc =
HidControllerColorDesc.ColorDescColorsNonexistent;
HidControllerColorDesc SplitColorDesc = 0;
HidControllerColorDesc splitColorDesc = 0;
NpadColor SingleColorBody = NpadColor.Black;
NpadColor SingleColorButtons = NpadColor.Black;
NpadColor singleColorBody = NpadColor.Black;
NpadColor singleColorButtons = NpadColor.Black;
Device.Memory.WriteInt32(Offset + 0x08, (int)SingleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)SingleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)SingleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)SplitColorDesc);
Device.Memory.WriteInt32(Offset + 0x08, (int)singleColorDesc);
Device.Memory.WriteInt32(Offset + 0x0c, (int)singleColorBody);
Device.Memory.WriteInt32(Offset + 0x10, (int)singleColorButtons);
Device.Memory.WriteInt32(Offset + 0x14, (int)splitColorDesc);
Connected = true;
}
public override void SendInput(
HidControllerButtons Buttons,
HidJoystickPosition LeftStick,
HidJoystickPosition RightStick)
HidControllerButtons buttons,
HidJoystickPosition leftStick,
HidJoystickPosition rightStick)
{
long ControllerOffset = WriteInput(Buttons, LeftStick, RightStick, HidControllerLayouts.Pro_Controller);
long controllerOffset = WriteInput(buttons, leftStick, rightStick, HidControllerLayouts.ProController);
Device.Memory.WriteInt64(ControllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.Controller_State_Connected : 0) |
(Wired ? (uint)HidControllerConnState.Controller_State_Wired : 0));
Device.Memory.WriteInt64(controllerOffset + 0x28,
(Connected ? (uint)HidControllerConnState.ControllerStateConnected : 0) |
(_wired ? (uint)HidControllerConnState.ControllerStateWired : 0));
}
}
}

View File

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.Input
namespace Ryujinx.HLE.Input
{
public partial class Hid
{

View File

@ -1,8 +1,4 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace Ryujinx.HLE.Input
namespace Ryujinx.HLE.Input
{
interface IHidDevice
{

View File

@ -4,20 +4,20 @@ namespace Ryujinx.HLE.Input
{
Black = 0,
Body_Grey = 0x828282,
Body_Neon_Blue = 0x0AB9E6,
Body_Neon_Red = 0xFF3C28,
Body_Neon_Yellow = 0xE6FF00,
Body_Neon_Pink = 0xFF3278,
Body_Neon_Green = 0x1EDC00,
Body_Red = 0xE10F00,
BodyGrey = 0x828282,
BodyNeonBlue = 0x0AB9E6,
BodyNeonRed = 0xFF3C28,
BodyNeonYellow = 0xE6FF00,
BodyNeonPink = 0xFF3278,
BodyNeonGreen = 0x1EDC00,
BodyRed = 0xE10F00,
Buttons_Grey = 0x0F0F0F,
Buttons_Neon_Blue = 0x001E1E,
Buttons_Neon_Red = 0x1E0A0A,
Buttons_Neon_Yellow = 0x142800,
Buttons_Neon_Pink = 0x28001E,
Buttons_Neon_Green = 0x002800,
Buttons_Red = 0x280A0A
ButtonsGrey = 0x0F0F0F,
ButtonsNeonBlue = 0x001E1E,
ButtonsNeonRed = 0x1E0A0A,
ButtonsNeonYellow = 0x142800,
ButtonsNeonPink = 0x28001E,
ButtonsNeonGreen = 0x002800,
ButtonsRed = 0x280A0A
}
}