Adjust naming conventions and general refactoring in HLE Project (#490)
* Rename enum fields
* Naming conventions
* Remove unneeded ".this"
* Remove unneeded semicolons
* Remove unused Usings
* Don't use var
* Remove unneeded enum underlying types
* Explicitly label class visibility
* Remove unneeded @ prefixes
* Remove unneeded commas
* Remove unneeded if expressions
* Method doesn't use unsafe code
* Remove unneeded casts
* Initialized objects don't need an empty constructor
* Remove settings from DotSettings
* Revert "Explicitly label class visibility"
This reverts commit ad5eb5787c
.
* Small changes
* Revert external enum renaming
* Changes from feedback
* Remove unneeded property setters
This commit is contained in:
@ -6,43 +6,43 @@ namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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private ConcurrentQueue<MessageInfo> Messages;
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private ConcurrentQueue<MessageInfo> _messages;
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; private set; }
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public KEvent MessageEvent { get; }
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public AppletStateMgr(Horizon System)
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public AppletStateMgr(Horizon system)
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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_messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent(System);
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MessageEvent = new KEvent(system);
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}
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public void SetFocus(bool IsFocused)
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public void SetFocus(bool isFocused)
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{
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FocusState = IsFocused
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FocusState = isFocused
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? FocusState.InFocus
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: FocusState.OutOfFocus;
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EnqueueMessage(MessageInfo.FocusStateChanged);
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}
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public void EnqueueMessage(MessageInfo Message)
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public void EnqueueMessage(MessageInfo message)
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{
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Messages.Enqueue(Message);
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_messages.Enqueue(message);
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MessageEvent.ReadableEvent.Signal();
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}
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public bool TryDequeueMessage(out MessageInfo Message)
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public bool TryDequeueMessage(out MessageInfo message)
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{
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if (Messages.Count < 2)
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if (_messages.Count < 2)
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{
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MessageEvent.ReadableEvent.Clear();
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}
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return Messages.TryDequeue(out Message);
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return _messages.TryDequeue(out message);
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}
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}
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}
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