Fix Redundant Qualifer Warnings (#4091)
* Fix Redundant Qualifer Warnings * Remove unnecessary using
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@ -10,8 +10,6 @@ using static Spv.Specification;
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namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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{
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using SpvInstruction = Spv.Generator.Instruction;
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static class Declarations
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{
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// At least 16 attributes are guaranteed by the spec.
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@ -60,7 +58,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
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{
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StructuredFunction function = functions[funcIndex];
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SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
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Instruction[] locals = new Instruction[function.InArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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@ -122,7 +120,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.SharedMemory = DeclareMemory(context, StorageClass.Workgroup, size);
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}
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private static SpvInstruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
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private static Instruction DeclareMemory(CodeGenContext context, StorageClass storage, int size)
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{
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var arrayType = context.TypeArray(context.TypeU32(), context.Constant(context.TypeU32(), size));
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var pointerType = context.TypePointer(storage, arrayType);
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