Allow Surface Flinger frame enqueue after process has exited (#3733)
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@ -453,7 +453,7 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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Item = item
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};
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_device.Gpu.Window.EnqueueFrameThreadSafe(
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if (_device.Gpu.Window.EnqueueFrameThreadSafe(
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layer.Owner,
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frameBufferAddress,
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frameBufferWidth,
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@ -466,20 +466,25 @@ namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger
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crop,
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AcquireBuffer,
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ReleaseBuffer,
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textureCallbackInformation);
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if (item.Fence.FenceCount == 0)
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textureCallbackInformation))
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{
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_device.Gpu.Window.SignalFrameReady();
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_device.Gpu.GPFifo.Interrupt();
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}
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else
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{
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item.Fence.RegisterCallback(_device.Gpu, (x) =>
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if (item.Fence.FenceCount == 0)
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{
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_device.Gpu.Window.SignalFrameReady();
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_device.Gpu.GPFifo.Interrupt();
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});
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}
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else
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{
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item.Fence.RegisterCallback(_device.Gpu, (x) =>
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{
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_device.Gpu.Window.SignalFrameReady();
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_device.Gpu.GPFifo.Interrupt();
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});
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}
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}
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else
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{
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ReleaseBuffer(textureCallbackInformation);
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}
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}
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