Change GPU errors to debug and reduce log messages
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@ -195,7 +195,8 @@ namespace Ryujinx.Graphics.OpenGL
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if (status == 0)
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{
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Logger.PrintError(LogClass.Gpu, $"Shader linking failed: {GL.GetProgramInfoLog(Handle)}");
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// Use GL.GetProgramInfoLog(Handle), it may be too long to print on the log.
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Logger.PrintDebug(LogClass.Gpu, "Shader linking failed.");
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}
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else
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{
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