Change GPU errors to debug and reduce log messages
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@ -99,7 +99,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintError(LogClass.Gpu, "Dispatch error, shader not linked.");
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Logger.PrintDebug(LogClass.Gpu, "Dispatch error, shader not linked.");
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return;
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}
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@ -113,7 +113,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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@ -221,7 +221,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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if (!_program.IsLinked)
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{
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Logger.PrintError(LogClass.Gpu, "Draw error, shader not linked.");
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Logger.PrintDebug(LogClass.Gpu, "Draw error, shader not linked.");
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return;
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}
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