Add Support for Post Processing Effects (#3616)
* Add Post Processing Effects * fix events and shader issues * fix gtk upscale slider value * fix bgra games * don't swap swizzle if already swapped * restore opengl texture state after effects run * addressed review * use single pipeline for smaa and fsr * call finish on all pipelines * addressed review * attempt fix file case * attempt fixing file case * fix filter level tick frequency * adjust filter slider margins * replace fxaa shaders with original shader * addressed review
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@ -12,6 +12,17 @@
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
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<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
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<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
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<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
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<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
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<PackageReference Include="shaderc.net" />
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