Add Support for Post Processing Effects (#3616)

* Add Post Processing Effects

* fix events and shader issues

* fix gtk upscale slider value

* fix bgra games

* don't swap swizzle if already swapped

* restore opengl texture state after effects run

* addressed review

* use single pipeline for smaa and fsr

* call finish on all pipelines

* addressed review

* attempt fix file case

* attempt fixing file case

* fix filter level tick frequency

* adjust filter slider margins

* replace fxaa shaders with original shader

* addressed review
This commit is contained in:
Emmanuel Hansen
2023-02-27 21:11:55 +00:00
committed by GitHub
parent 5d85468302
commit 80b4972139
60 changed files with 21954 additions and 26 deletions

View File

@ -12,6 +12,17 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
<PackageReference Include="shaderc.net" />