Fix SpirV parse failure (#3597)

* Added .ToString overrides, to help diagnose and debug SpirV generated code.

* Added Spirv to team shared dictionary, so the word will not show up as a warning.

* Fixed bug where we were creating invalid constants (bool 0i and float 0i)

* Update Ryujinx.Graphics.Shader/CodeGen/Spirv/CodeGenContext.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Update Spv.Generator/Instruction.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Adjusted spacing to match style of the rest of the code.

* Added handler for FP64(double) as well, for undefined aggregate types.

* Made the operand labels a static dictionary, to avoid re-allocation on each call.
Replaced Contains/Get with a TryGetValue, to reduce the number of dictionary lookups.

* Added newline between AllOperands and ToString().

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
This commit is contained in:
Nicholas Rodine
2022-08-17 18:49:43 -05:00
committed by GitHub
parent 2197f41506
commit 80a879cb44
6 changed files with 51 additions and 1 deletions

View File

@ -48,5 +48,7 @@ namespace Spv.Generator
{
return obj is LiteralString literalString && Equals(literalString);
}
public override string ToString() => _value;
}
}