MemoryManagement: Change return types for Commit/Decommit to void (#5325)
* Replace return type with void for Commit/Decommit * Small cleanup
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@@ -10,7 +10,7 @@ namespace Ryujinx.Memory
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{
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public const int PageSize = 0x1000;
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private static readonly PlaceholderManager _placeholders = new PlaceholderManager();
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private static readonly PlaceholderManager _placeholders = new();
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public static IntPtr Allocate(IntPtr size)
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{
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@@ -55,14 +55,20 @@ namespace Ryujinx.Memory
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return ptr;
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}
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public static bool Commit(IntPtr location, IntPtr size)
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public static void Commit(IntPtr location, IntPtr size)
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{
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return WindowsApi.VirtualAlloc(location, size, AllocationType.Commit, MemoryProtection.ReadWrite) != IntPtr.Zero;
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if (WindowsApi.VirtualAlloc(location, size, AllocationType.Commit, MemoryProtection.ReadWrite) == IntPtr.Zero)
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{
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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}
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public static bool Decommit(IntPtr location, IntPtr size)
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public static void Decommit(IntPtr location, IntPtr size)
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{
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return WindowsApi.VirtualFree(location, size, AllocationType.Decommit);
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if (!WindowsApi.VirtualFree(location, size, AllocationType.Decommit))
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{
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throw new SystemException(Marshal.GetLastPInvokeErrorMessage());
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}
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}
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public static void MapView(IntPtr sharedMemory, ulong srcOffset, IntPtr location, IntPtr size, MemoryBlock owner)
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